Micropolis
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Files | |
file | allocate.cpp [code] |
Implementation of map array initialization and destruction in Micropolis. | |
file | animate.cpp [code] |
Animation routines for the Micropolis game engine. | |
file | budget.cpp [code] |
Budget management functions for the Micropolis game engine. | |
file | callback.cpp [code] |
Implementation of the Callback interface for Micropolis game engine. | |
file | callback.h [code] |
Interface for callbacks in the Micropolis game engine. | |
file | connect.cpp [code] |
Implements connection utilities for roads, rails, and wires in Micropolis. | |
file | data_types.h [code] |
Commonly used data types in Micropolis game engine. | |
file | disasters.cpp [code] |
Handles disaster events in the Micropolis game engine. | |
file | emscripten.cpp [code] |
Emscripten bindings for Micropolis game engine. | |
file | evaluate.cpp [code] |
Evaluation and scoring for Micropolis city simulation. | |
file | fileio.cpp [code] |
File I/O operations for Micropolis game engine. | |
file | generate.cpp [code] |
Contains functions related to terrain generation in Micropolis. | |
file | graph.cpp [code] |
Implements functionality for graph data management in Micropolis. | |
file | initialize.cpp [code] |
Contains initialization functions for various game state components in Micropolis. | |
file | map.cpp [code] |
Handles drawing and managing various map overlays in Micropolis. | |
file | map_type.h [code] |
Map data structures for the Micropolis game engine. | |
file | micropolis.cpp [code] |
Primary implementation file for the Micropolis game engine. | |
file | micropolis.h [code] |
Header file for Micropolis game engine. | |
file | position.cpp [code] |
Defines the Position class for coordinate handling in Micropolis. | |
file | position.h [code] |
Defines position handling and direction enumeration for the Micropolis game engine. | |
file | power.cpp [code] |
Manages power distribution in the Micropolis game. | |
file | random.cpp [code] |
Contains functions for generating random numbers in Micropolis. | |
file | scan.cpp [code] |
Implements various scanning and analysis algorithms for Micropolis. | |
file | simulate.cpp [code] |
Handles the main simulation logic for Micropolis. | |
file | sprite.cpp [code] |
Manages sprite objects and their behavior in Micropolis. | |
file | text.h [code] |
Defines string identification numbers for texts used in the Micropolis game engine. | |
file | tool.cpp [code] |
Implements tool actions and effects for Micropolis game. | |
file | tool.h [code] |
Defines tools, building properties, and tool effects for the Micropolis game. | |
file | traffic.cpp [code] |
Implements traffic simulation for the Micropolis game engine. | |
file | update.cpp [code] |
Handles updates and refreshes in various aspects of Micropolis. | |
file | utilities.cpp [code] |
Utility functions for the Micropolis game engine. | |
file | zone.cpp [code] |
Manages zone processing in Micropolis. | |