Micropolis
position.cpp
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1 /* position.cpp
2  *
3  * Micropolis, Unix Version. This game was released for the Unix platform
4  * in or about 1990 and has been modified for inclusion in the One Laptop
5  * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
6  * you need assistance with this program, you may contact:
7  * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
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9  * This program is free software: you can redistribute it and/or modify
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61  */
62 
77 
78 
79 #include "micropolis.h"
80 
81 
83 
84 
87 {
88  this->posX = 0;
89  this->posY = 0;
90 }
91 
92 
98 Position::Position(int x, int y)
99 {
100  this->posX = x;
101  this->posY = y;
102 }
103 
104 
110 {
111  this->posX = pos.posX;
112  this->posY = pos.posY;
113 }
114 
115 
122 {
123  this->posX = pos.posX;
124  this->posY = pos.posY;
125  this->move(dir);
126 }
127 
128 
135 Position::Position(const Position &pos, int dx, int dy)
136 {
137  this->posX = pos.posX + dx;
138  this->posY = pos.posY + dy;
139 }
140 
141 
147 {
148  if (this != &pos) {
149  this->posX = pos.posX;
150  this->posY = pos.posY;
151  }
152  return *this;
153 }
154 
155 
162 {
163  switch (dir) {
164  case DIR2_INVALID:
165  return true;
166 
167  case DIR2_NORTH:
168  if (this->posY > 0) {
169  this->posY--;
170  return true;
171  }
172  break;
173 
174  case DIR2_NORTH_EAST:
175  if (this->posX < WORLD_W - 1 && this->posY > 0) {
176  this->posX++;
177  this->posY--;
178  return true;
179  }
180  case DIR2_EAST:
181  if (this->posX < WORLD_W - 1) {
182  this->posX++;
183  return true;
184  }
185  break;
186 
187  case DIR2_SOUTH_EAST:
188  if (this->posX < WORLD_W -1 && this->posY < WORLD_H - 1) {
189  this->posX++;
190  this->posY++;
191  return true;
192  }
193  break;
194 
195  case DIR2_SOUTH:
196  if (this->posY < WORLD_H - 1) {
197  this->posY++;
198  return true;
199  }
200  break;
201 
202  case DIR2_SOUTH_WEST: this->posX--; this->posY++; break;
203  if (this->posX > 0 && this->posY < WORLD_H - 1) {
204  this->posX--;
205  this->posY++;
206  return true;
207  }
208  break;
209 
210  case DIR2_WEST:
211  if (this->posX > 0) {
212  this->posX--;
213  return true;
214  }
215  break;
216 
217  case DIR2_NORTH_WEST:
218  if (this->posX > 0 && this->posY > 0) {
219  this->posX--;
220  this->posY--;
221  return true;
222  }
223  break;
224 
225 
226  default: NOT_REACHED();
227  }
228 
229  // Movement was not possible, silently repair the position.
230  if (this->posX < 0) this->posX = 0;
231  if (this->posX >= WORLD_W) this->posX = WORLD_W - 1;
232  if (this->posY < 0) this->posY = 0;
233  if (this->posY >= WORLD_H) this->posY = WORLD_H - 1;
234  return false;
235 }
236 
237 
int posY
Vertical coordnate of the position.
Definition: position.h:169
int posX
Horizontal coordinate of the position.
Definition: position.h:168
bool move(Direction2 dir)
Definition: position.cpp:161
Position()
Definition: position.cpp:86
Position & operator=(const Position &pos)
Definition: position.cpp:146
static const int WORLD_H
Definition: map_type.h:95
static const int WORLD_W
Definition: map_type.h:90
Header file for Micropolis game engine.
#define NOT_REACHED()
Definition: micropolis.h:847
Direction2
Definition: position.h:86
@ DIR2_SOUTH_EAST
Direction pointing south-east.
Definition: position.h:91
@ DIR2_NORTH_EAST
Direction pointing north-east.
Definition: position.h:89
@ DIR2_WEST
Direction pointing west.
Definition: position.h:94
@ DIR2_INVALID
Invalid direction.
Definition: position.h:87
@ DIR2_SOUTH
Direction pointing south.
Definition: position.h:92
@ DIR2_EAST
Direction pointing east.
Definition: position.h:90
@ DIR2_NORTH_WEST
Direction pointing north-west.
Definition: position.h:95
@ DIR2_SOUTH_WEST
Direction pointing south-west.
Definition: position.h:93
@ DIR2_NORTH
Direction pointing north.
Definition: position.h:88