Micropolis
text.h
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1 /* text.h
2  *
3  * Micropolis, Unix Version. This game was released for the Unix platform
4  * in or about 1990 and has been modified for inclusion in the One Laptop
5  * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
6  * you need assistance with this program, you may contact:
7  * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
8  *
9  * This program is free software: you can redistribute it and/or modify
10  * it under the terms of the GNU General Public License as published by
11  * the Free Software Foundation, either version 3 of the License, or (at
12  * your option) any later version.
13  *
14  * This program is distributed in the hope that it will be useful, but
15  * WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17  * General Public License for more details. You should have received a
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19  * not, see <http://www.gnu.org/licenses/>.
20  *
21  * ADDITIONAL TERMS per GNU GPL Section 7
22  *
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43  * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
44  * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
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61  */
62 
76 #ifndef _H_TEXT
77 #define _H_TEXT
78 
79 
81 
82 
84 enum Stri202 {
89 
94 
99 
104 
109 };
110 
170 
172 };
173 
174 
176 
177 
178 #endif
Stri202
Definition: text.h:84
@ STR202_POPULATIONDENSITY_LOW
Low.
Definition: text.h:85
@ STR202_LANDVALUE_HIGH_CLASS
High.
Definition: text.h:93
@ STR202_CRIME_DANGEROUS
Dangerous.
Definition: text.h:98
@ STR202_POPULATIONDENSITY_HIGH
High.
Definition: text.h:87
@ STR202_GROWRATE_STABLE
Stable.
Definition: text.h:106
@ STR202_LANDVALUE_LOWER_CLASS
Lower Class.
Definition: text.h:91
@ STR202_POPULATIONDENSITY_VERYHIGH
Very High.
Definition: text.h:88
@ STR202_CRIME_LIGHT
Light.
Definition: text.h:96
@ STR202_POLLUTION_MODERATE
Moderate.
Definition: text.h:101
@ STR202_LANDVALUE_SLUM
Slum.
Definition: text.h:90
@ STR202_POLLUTION_VERY_HEAVY
Very Heavy.
Definition: text.h:103
@ STR202_GROWRATE_DECLINING
Declining.
Definition: text.h:105
@ STR202_POLLUTION_HEAVY
Heavy.
Definition: text.h:102
@ STR202_LANDVALUE_MIDDLE_CLASS
Middle Class.
Definition: text.h:92
@ STR202_POPULATIONDENSITY_MEDIUM
Medium.
Definition: text.h:86
@ STR202_GROWRATE_SLOWGROWTH
Slow Growth.
Definition: text.h:107
@ STR202_GROWRATE_FASTGROWTH
Fast Growth.
Definition: text.h:108
@ STR202_CRIME_MODERATE
Moderate.
Definition: text.h:97
@ STR202_CRIME_NONE
Safe.
Definition: text.h:95
@ STR202_POLLUTION_NONE
None.
Definition: text.h:100
MessageNumber
Definition: text.h:112
@ MESSAGE_TAX_TOO_HIGH
Citizens upset. The tax rate is too high.
Definition: text.h:128
@ MESSAGE_SCENARIO_WON
You won the scenario.
Definition: text.h:159
@ MESSAGE_SCENARIO_SAN_FRANCISCO
San Francisco scenario.
Definition: text.h:163
@ MESSAGE_FIRE_REPORTED
20: Fire reported !
Definition: text.h:132
@ MESSAGE_SHIP_CRASHED
25: Shipwreck reported !
Definition: text.h:137
@ MESSAGE_REACHED_MEGALOPOLIS
Population has reached 500,000.
Definition: text.h:151
@ MESSAGE_PLANE_CRASHED
A plane has crashed !
Definition: text.h:136
@ MESSAGE_SCENARIO_DETROIT
55: Detroit scenario.
Definition: text.h:167
@ MESSAGE_BULLDOZE_AREA_FIRST
Area must be bulldozed first.
Definition: text.h:146
@ MESSAGE_RIOTS_REPORTED
They're rioting in the streets !!
Definition: text.h:156
@ MESSAGE_SCENARIO_LOST
You lose the scenario.
Definition: text.h:160
@ MESSAGE_TRAIN_CRASHED
A train crashed !
Definition: text.h:138
@ MESSAGE_SCENARIO_RIO_DE_JANEIRO
57: Rio de Janeiro scenario.
Definition: text.h:169
@ MESSAGE_HIGH_UNEMPLOYMENT
Unemployment rate is high.
Definition: text.h:140
@ MESSAGE_NEED_MORE_RAILS
5: Inadequate rail system.
Definition: text.h:117
@ MESSAGE_BLACKOUTS_REPORTED
15: Blackouts reported. Check power map.
Definition: text.h:127
@ MESSAGE_SCENARIO_BOSTON
Boston scenario.
Definition: text.h:168
@ MESSAGE_ROAD_NEEDS_FUNDING
Roads deteriorating, due to lack of funds.
Definition: text.h:129
@ MESSAGE_LAST
Last valid message.
Definition: text.h:171
@ MESSAGE_NEED_MORE_INDUSTRIAL
More industrial zones needed.
Definition: text.h:115
@ MESSAGE_NOT_ENOUGH_POWER
40: Brownouts, build another Power Plant.
Definition: text.h:152
@ MESSAGE_HELICOPTER_CRASHED
A helicopter crashed !
Definition: text.h:139
@ MESSAGE_NUCLEAR_MELTDOWN
A Nuclear Meltdown has occurred !!!
Definition: text.h:155
@ MESSAGE_NEED_MORE_PARKS
Need more parks.
Definition: text.h:143
@ MESSAGE_MONSTER_SIGHTED
A Monster has been sighted !!
Definition: text.h:133
@ MESSAGE_REACHED_TOWN
35: Population has reached 2,000.
Definition: text.h:147
@ MESSAGE_REACHED_METROPOLIS
Population has reached 100,000.
Definition: text.h:150
@ MESSAGE_NEED_MORE_ROADS
More roads required.
Definition: text.h:116
@ MESSAGE_EXPLOSION_REPORTED
Explosion detected !
Definition: text.h:144
@ MESSAGE_SCENARIO_HAMBURG
Hamburg scenario.
Definition: text.h:164
@ MESSAGE_TORNADO_SIGHTED
Tornado reported !!
Definition: text.h:134
@ MESSAGE_NEED_AIRPORT
Commerce requires an Airport.
Definition: text.h:121
@ MESSAGE_HEAVY_TRAFFIC
Heavy Traffic reported.
Definition: text.h:153
@ MESSAGE_POLICE_NEEDS_FUNDING
Police departments need funding.
Definition: text.h:131
@ MESSAGE_NEED_POLICE_STATION
Citizens demand a Police Department.
Definition: text.h:126
@ MESSAGE_NO_MONEY
YOUR CITY HAS GONE BROKE!
Definition: text.h:141
@ MESSAGE_HIGH_CRIME
Crime very high.
Definition: text.h:123
@ MESSAGE_SCENARIO_BERN
Bern scenario.
Definition: text.h:165
@ MESSAGE_REACHED_CITY
Population has reached 10,000.
Definition: text.h:148
@ MESSAGE_SCENARIO_TOKYO
Tokyo scenario.
Definition: text.h:166
@ MESSAGE_REACHED_CAPITAL
Population has reached 50,000.
Definition: text.h:149
@ MESSAGE_FIREBOMBING
30: Firebombing reported !
Definition: text.h:142
@ MESSAGE_NEED_FIRE_STATION
Citizens demand a Fire Department.
Definition: text.h:125
@ MESSAGE_ABOUT_MICROPOLIS
About micropolis.
Definition: text.h:161
@ MESSAGE_LOADED_SAVED_CITY
Restored a Saved City.
Definition: text.h:158
@ MESSAGE_STARTED_NEW_CITY
45: Started a New City.
Definition: text.h:157
@ MESSAGE_NEED_ELECTRICITY
Build a Power Plant.
Definition: text.h:118
@ MESSAGE_NEED_MORE_COMMERCIAL
More commercial zones needed.
Definition: text.h:114
@ MESSAGE_NOT_ENOUGH_FUNDS
Insufficient funds to build that.
Definition: text.h:145
@ MESSAGE_SCENARIO_DULLSVILLE
50: Dullsville scenario.
Definition: text.h:162
@ MESSAGE_NEED_SEAPORT
Industry requires a Sea Port.
Definition: text.h:120
@ MESSAGE_FIRE_STATION_NEEDS_FUNDING
Fire departments need funding.
Definition: text.h:130
@ MESSAGE_HIGH_POLLUTION
10: Pollution very high.
Definition: text.h:122
@ MESSAGE_NEED_STADIUM
Residents demand a Stadium.
Definition: text.h:119
@ MESSAGE_TRAFFIC_JAMS
Frequent traffic jams reported.
Definition: text.h:124
@ MESSAGE_FLOODING_REPORTED
Flooding reported !!
Definition: text.h:154
@ MESSAGE_EARTHQUAKE
Major earthquake reported !!!
Definition: text.h:135
@ MESSAGE_NEED_MORE_RESIDENTIAL
More residential zones needed.
Definition: text.h:113