Micropolis
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Primary implementation file for the Micropolis game engine. More...
#include "micropolis.h"
Go to the source code of this file.
Macros | |
#define | CLIPPER_LOOP_BODY(CODE) |
#define | HEAT |
#define | ECOMASK 0x3fc |
#define | ECO |
Functions | |
static bool | testDirectory (const std::string &dir, const std::string &envVar) |
Primary implementation file for the Micropolis game engine.
This file contains the core implementation of the Micropolis game engine. It includes the main class constructor, destructor, initialization and destruction functions, and other essential methods that underpin the game's functionality. The file covers various aspects of the game such as simulation control, disaster handling, sound effects, and map manipulation.
Definition in file micropolis.cpp.
#define CLIPPER_LOOP_BODY | ( | CODE | ) |
#define HEAT |
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static |
Check whether dir points to a directory. If not, report an error.
dir | Directory to search. |
envVar | Environment variable controlling searchpath of the directory. |
Definition at line 724 of file micropolis.cpp.