Micropolis
position.h
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1 /* position.h
2  *
3  * Micropolis, Unix Version. This game was released for the Unix platform
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62 
78 #ifndef H_POSITION
79 #define H_POSITION
80 
81 
86 enum Direction2 {
96 
99 };
100 
106 static inline Direction2 increment45(Direction2 dir, int count = 1)
107 {
108  return (Direction2)(dir + count);
109 }
110 
111 
118 {
119  return increment45(dir, 2);
120 }
121 
127 static inline Direction2 rotate45(Direction2 dir, int count = 1)
128 {
129  return (Direction2)(((dir - DIR2_NORTH + count) & 7) + DIR2_NORTH);
130 }
131 
137 static inline Direction2 rotate90(Direction2 dir)
138 {
139  return rotate45(dir, 2);
140 }
141 
147 static inline Direction2 rotate180(Direction2 dir)
148 {
149  return rotate45(dir, 4);
150 }
151 
152 
154 class Position {
155 
156 public:
157 
158  Position();
159  Position(int x, int y);
160  Position(const Position &pos);
161  Position(const Position &pos, Direction2 dir);
162  Position(const Position &pos, int dx, int dy);
163  Position &operator=(const Position &pos);
164 
165  bool move(Direction2 dir);
166  inline bool testBounds();
167 
168  int posX;
169  int posY;
170 };
171 
172 
177 inline bool Position::testBounds()
178 {
179  return (this->posX >= 0 && this->posX < WORLD_W
180  && this->posY >= 0 && this->posY < WORLD_H);
181 }
182 
190 inline bool operator<(const Position &pos1, const Position &pos2)
191 {
192  if (pos1.posX != pos2.posX) return pos1.posX < pos2.posX;
193  return pos1.posY < pos2.posY;
194 }
195 
196 
197 #endif
int posY
Vertical coordnate of the position.
Definition: position.h:169
int posX
Horizontal coordinate of the position.
Definition: position.h:168
bool move(Direction2 dir)
Definition: position.cpp:161
Position()
Definition: position.cpp:86
Position & operator=(const Position &pos)
Definition: position.cpp:146
bool testBounds()
Definition: position.h:177
static const int WORLD_H
Definition: map_type.h:95
static const int WORLD_W
Definition: map_type.h:90
static Direction2 rotate45(Direction2 dir, int count=1)
Definition: position.h:127
static Direction2 rotate180(Direction2 dir)
Definition: position.h:147
Direction2
Definition: position.h:86
@ DIR2_SOUTH_EAST
Direction pointing south-east.
Definition: position.h:91
@ DIR2_NORTH_EAST
Direction pointing north-east.
Definition: position.h:89
@ DIR2_BEGIN
First valid direction.
Definition: position.h:97
@ DIR2_END
End-condition for directions.
Definition: position.h:98
@ DIR2_WEST
Direction pointing west.
Definition: position.h:94
@ DIR2_INVALID
Invalid direction.
Definition: position.h:87
@ DIR2_SOUTH
Direction pointing south.
Definition: position.h:92
@ DIR2_EAST
Direction pointing east.
Definition: position.h:90
@ DIR2_NORTH_WEST
Direction pointing north-west.
Definition: position.h:95
@ DIR2_SOUTH_WEST
Direction pointing south-west.
Definition: position.h:93
@ DIR2_NORTH
Direction pointing north.
Definition: position.h:88
static Direction2 increment45(Direction2 dir, int count=1)
Definition: position.h:106
bool operator<(const Position &pos1, const Position &pos2)
Definition: position.h:190
static Direction2 rotate90(Direction2 dir)
Definition: position.h:137
static Direction2 increment90(Direction2 dir)
Definition: position.h:117