Micropolis
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Implementation of map array initialization and destruction in Micropolis. More...
#include "micropolis.h"
Go to the source code of this file.
Implementation of map array initialization and destruction in Micropolis.
This source file contains functions for initializing and destroying map arrays in the Micropolis game engine. It includes the allocation of memory for various map-related data structures such as the main city map, history data, and various density maps. The functions handle the setup of necessary resources when the game starts and ensure proper cleanup of these resources upon termination, maintaining efficient memory management throughout the lifecycle of the game.
Definition in file allocate.cpp.