Micropolis
data_types.h File Reference

Commonly used data types in Micropolis game engine. More...

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Typedefs

typedef unsigned char Byte
 
typedef Byte * Ptr
 
typedef long Quad
 
typedef unsigned long UQuad
 

Detailed Description

Commonly used data types in Micropolis game engine.

This header file defines basic data types used throughout the Micropolis game engine. These include types for bytes, pointers, and quad values (both signed and unsigned). This file provides a centralized definition of these types to ensure consistency and readability across the game engine's codebase. By abstracting data types in this manner, the code maintains flexibility and ease of maintenance.

Definition in file data_types.h.