100 resLast = comLast = indLast = -999999;
MapShort8 policeStationEffectMap
MapByte2 crimeRateMap
Crime rate map.
MapByte4 terrainDensityMap
MapShort8 fireStationEffectMap
void randomlySeedRandom()
Scenario disasterEvent
The disaster for which a count-down is running.
MapShort8 policeStationMap
MapByte2 pollutionDensityMap
Pollution density map.
MapByte2 trafficDensityMap
Traffic density map.
MapByte2 populationDensityMap
Population density map.
MapByte2 landValueMap
Land value map.
MapShort8 rateOfGrowthMap
Header file for Micropolis game engine.
@ SC_NONE
No scenario (free playing)
static const int MAX_FIRE_STATION_EFFECT
static const int MAX_ROAD_EFFECT
static const int MAX_POLICE_STATION_EFFECT