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Micropolis
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Files | |
| allocate.cpp | |
| Implementation of map array initialization and destruction in Micropolis. | |
| animate.cpp | |
| Animation routines for the Micropolis game engine. | |
| budget.cpp | |
| Budget management functions for the Micropolis game engine. | |
| callback.cpp | |
| Implementation of the Callback interface for Micropolis game engine. | |
| callback.h | |
| Interface for callbacks in the Micropolis game engine. | |
| connect.cpp | |
| Implements connection utilities for roads, rails, and wires in Micropolis. | |
| data_types.h | |
| Commonly used data types in Micropolis game engine. | |
| disasters.cpp | |
| Handles disaster events in the Micropolis game engine. | |
| emscripten.cpp | |
| Emscripten bindings for Micropolis game engine. | |
| evaluate.cpp | |
| Evaluation and scoring for Micropolis city simulation. | |
| fileio.cpp | |
| File I/O operations for Micropolis game engine. | |
| frontendmessage.cpp | |
| frontendmessage.h | |
| generate.cpp | |
| Contains functions related to terrain generation in Micropolis. | |
| graph.cpp | |
| Implements functionality for graph data management in Micropolis. | |
| initialize.cpp | |
| Contains initialization functions for various game state components in Micropolis. | |
| js_callback.h | |
| map.cpp | |
| Handles drawing and managing various map overlays in Micropolis. | |
| map_type.h | |
| Map data structures for the Micropolis game engine. | |
| message.cpp | |
| micropolis.cpp | |
| Primary implementation file for the Micropolis game engine. | |
| micropolis.h | |
| Header file for Micropolis game engine. | |
| position.cpp | |
| Defines the Position class for coordinate handling in Micropolis. | |
| position.h | |
| Defines position handling and direction enumeration for the Micropolis game engine. | |
| power.cpp | |
| Manages power distribution in the Micropolis game. | |
| random.cpp | |
| Contains functions for generating random numbers in Micropolis. | |
| scan.cpp | |
| Implements various scanning and analysis algorithms for Micropolis. | |
| simulate.cpp | |
| Handles the main simulation logic for Micropolis. | |
| sprite.cpp | |
| Manages sprite objects and their behavior in Micropolis. | |
| text.h | |
| Defines string identification numbers for texts used in the Micropolis game engine. | |
| tool.cpp | |
| Implements tool actions and effects for Micropolis game. | |
| tool.h | |
| Defines tools, building properties, and tool effects for the Micropolis game. | |
| traffic.cpp | |
| Implements traffic simulation for the Micropolis game engine. | |
| update.cpp | |
| Handles updates and refreshes in various aspects of Micropolis. | |
| utilities.cpp | |
| Utility functions for the Micropolis game engine. | |
| zone.cpp | |
| Manages zone processing in Micropolis. | |