Micropolis
|
Files | |
allocate.cpp | |
Implementation of map array initialization and destruction in Micropolis. | |
animate.cpp | |
Animation routines for the Micropolis game engine. | |
budget.cpp | |
Budget management functions for the Micropolis game engine. | |
callback.cpp | |
Implementation of the Callback interface for Micropolis game engine. | |
callback.h | |
Interface for callbacks in the Micropolis game engine. | |
connect.cpp | |
Implements connection utilities for roads, rails, and wires in Micropolis. | |
data_types.h | |
Commonly used data types in Micropolis game engine. | |
disasters.cpp | |
Handles disaster events in the Micropolis game engine. | |
emscripten.cpp | |
Emscripten bindings for Micropolis game engine. | |
evaluate.cpp | |
Evaluation and scoring for Micropolis city simulation. | |
fileio.cpp | |
File I/O operations for Micropolis game engine. | |
frontendmessage.cpp | |
frontendmessage.h | |
generate.cpp | |
Contains functions related to terrain generation in Micropolis. | |
graph.cpp | |
Implements functionality for graph data management in Micropolis. | |
initialize.cpp | |
Contains initialization functions for various game state components in Micropolis. | |
js_callback.h | |
map.cpp | |
Handles drawing and managing various map overlays in Micropolis. | |
map_type.h | |
Map data structures for the Micropolis game engine. | |
message.cpp | |
micropolis.cpp | |
Primary implementation file for the Micropolis game engine. | |
micropolis.h | |
Header file for Micropolis game engine. | |
position.cpp | |
Defines the Position class for coordinate handling in Micropolis. | |
position.h | |
Defines position handling and direction enumeration for the Micropolis game engine. | |
power.cpp | |
Manages power distribution in the Micropolis game. | |
random.cpp | |
Contains functions for generating random numbers in Micropolis. | |
scan.cpp | |
Implements various scanning and analysis algorithms for Micropolis. | |
simulate.cpp | |
Handles the main simulation logic for Micropolis. | |
sprite.cpp | |
Manages sprite objects and their behavior in Micropolis. | |
text.h | |
Defines string identification numbers for texts used in the Micropolis game engine. | |
tool.cpp | |
Implements tool actions and effects for Micropolis game. | |
tool.h | |
Defines tools, building properties, and tool effects for the Micropolis game. | |
traffic.cpp | |
Implements traffic simulation for the Micropolis game engine. | |
update.cpp | |
Handles updates and refreshes in various aspects of Micropolis. | |
utilities.cpp | |
Utility functions for the Micropolis game engine. | |
zone.cpp | |
Manages zone processing in Micropolis. | |