Micropolis
power.cpp
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1/* power.cpp
2 *
3 * Micropolis, Unix Version. This game was released for the Unix platform
4 * in or about 1990 and has been modified for inclusion in the One Laptop
5 * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
6 * you need assistance with this program, you may contact:
7 * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
8 *
9 * This program is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 3 of the License, or (at
12 * your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful, but
15 * WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * General Public License for more details. You should have received a
18 * copy of the GNU General Public License along with this program. If
19 * not, see <http://www.gnu.org/licenses/>.
20 *
21 * ADDITIONAL TERMS per GNU GPL Section 7
22 *
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25 * other Electronic Arts trademark. You may not distribute any
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39 * the original program.
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43 * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
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61 */
62
77
78
79#include "micropolis.h"
80#include "text.h"
81
83// Constants
84
86static const Quad COAL_POWER_STRENGTH = 700L;
87
89static const Quad NUCLEAR_POWER_STRENGTH = 2000L;
90
91
93
94
105{
106 Position movedPos(pos);
107
108 if (movedPos.move(testDir)) {
109 if ((map[movedPos.posX][movedPos.posY] & CONDBIT) == CONDBIT) {
110 if (!powerGridMap.worldGet(movedPos.posX, movedPos.posY)) {
111 return true;
112 }
113 }
114 }
115
116 return false;
117}
118
119
126{
127 Direction2 anyDir,dir;
128 int conNum;
129
130 // Clear power map.
132
133 // Power that the combined coal and nuclear power plants can deliver.
134 Quad maxPower = coalPowerPop * COAL_POWER_STRENGTH +
136
137 Quad numPower = 0; // Amount of power used.
138
139 while (powerStackPointer > 0) {
140 Position pos = pullPowerStack();
141 anyDir = DIR2_INVALID;
142 do {
143 numPower++;
144 if (numPower > maxPower) {
146 return;
147 }
148 if (anyDir != DIR2_INVALID) {
149 pos.move(anyDir);
150 }
151 powerGridMap.worldSet(pos.posX, pos.posY, 1);
152 conNum = 0;
153 dir = DIR2_BEGIN;
154 while (dir < DIR2_END && conNum < 2) {
155 if (testForConductive(pos, dir)) {
156 conNum++;
157 anyDir = dir;
158 }
159 dir = increment90(dir);
160 }
161 if (conNum > 1) {
162 pushPowerStack(pos);
163 }
164 } while (conNum);
165 }
166}
167
168
174{
178 }
179}
180
181
193
194
DATA worldGet(int x, int y) const
Definition map_type.h:316
void clear()
Definition map_type.h:222
void worldSet(int x, int y, DATA val)
Definition map_type.h:297
Position pullPowerStack()
Definition power.cpp:187
int powerStackPointer
Stack counter, points to top-most item.
MapByte1 powerGridMap
Position powerStackXY[POWER_STACK_SIZE]
void pushPowerStack(const Position &pos)
Definition power.cpp:173
unsigned short * map[WORLD_W]
short coalPowerPop
bool testForConductive(const Position &pos, Direction2 testDir)
Definition power.cpp:104
void sendMessage(short Mnum, short x=NOWHERE, short y=NOWHERE, bool picture=false, bool important=false)
Definition message.cpp:390
short nuclearPowerPop
void doPowerScan()
Definition power.cpp:125
int posY
Vertical coordnate of the position.
Definition position.h:169
int posX
Horizontal coordinate of the position.
Definition position.h:168
bool move(Direction2 dir)
Definition position.cpp:161
Header file for Micropolis game engine.
static const int POWER_STACK_SIZE
Definition micropolis.h:226
Direction2
Definition position.h:86
@ DIR2_BEGIN
First valid direction.
Definition position.h:97
@ DIR2_END
End-condition for directions.
Definition position.h:98
@ DIR2_INVALID
Invalid direction.
Definition position.h:87
static Direction2 increment90(Direction2 dir)
Definition position.h:117
static const Quad NUCLEAR_POWER_STRENGTH
Definition power.cpp:89
static const Quad COAL_POWER_STRENGTH
Definition power.cpp:86
Defines string identification numbers for texts used in the Micropolis game engine.
@ MESSAGE_NOT_ENOUGH_POWER
40: Brownouts, build another Power Plant.
Definition text.h:152
@ CONDBIT
bit 14. tile can conduct electricity.
Definition tool.h:121