Micropolis
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Commonly used data types in Micropolis game engine. More...
Go to the source code of this file.
Typedefs | |
typedef unsigned char | Byte |
typedef Byte * | Ptr |
typedef long | Quad |
typedef unsigned long | UQuad |
Commonly used data types in Micropolis game engine.
This header file defines basic data types used throughout the Micropolis game engine. These include types for bytes, pointers, and quad values (both signed and unsigned). This file provides a centralized definition of these types to ensure consistency and readability across the game engine's codebase. By abstracting data types in this manner, the code maintains flexibility and ease of maintenance.
Definition in file data_types.h.
typedef unsigned char Byte |
Definition at line 81 of file data_types.h.
typedef Byte* Ptr |
Definition at line 83 of file data_types.h.
typedef long Quad |
Definition at line 85 of file data_types.h.
typedef unsigned long UQuad |
Definition at line 87 of file data_types.h.