Micropolis
data_types.h File Reference

Commonly used data types in Micropolis game engine. More...

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Typedefs

typedef unsigned char Byte
 
typedef Byte * Ptr
 
typedef long Quad
 
typedef unsigned long UQuad
 

Detailed Description

Commonly used data types in Micropolis game engine.

This header file defines basic data types used throughout the Micropolis game engine. These include types for bytes, pointers, and quad values (both signed and unsigned). This file provides a centralized definition of these types to ensure consistency and readability across the game engine's codebase. By abstracting data types in this manner, the code maintains flexibility and ease of maintenance.

Definition in file data_types.h.

Typedef Documentation

◆ Byte

typedef unsigned char Byte

Definition at line 81 of file data_types.h.

◆ Ptr

typedef Byte* Ptr

Definition at line 83 of file data_types.h.

◆ Quad

typedef long Quad

Definition at line 85 of file data_types.h.

◆ UQuad

typedef unsigned long UQuad

Definition at line 87 of file data_types.h.