Micropolis
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#include <micropolis.h>
Public Attributes | |
SimSprite * | next |
Pointer to next SimSprite object in the list. | |
std::string | name |
Name of the sprite. | |
int | type |
Type of the sprite (TRA – BUS). | |
int | frame |
Frame (0 means non-active sprite) | |
int | x |
X coordinate of the sprite in pixels? | |
int | y |
Y coordinate of the sprite in pixels? | |
int | width |
int | height |
int | xOffset |
int | yOffset |
int | xHot |
Offset of the hot-spot relative to SimSprite::x? | |
int | yHot |
Offset of the hot-spot relative to SimSprite::y? | |
int | origX |
int | origY |
int | destX |
Destination X coordinate of the sprite. | |
int | destY |
Destination Y coordinate of the sprite. | |
int | count |
int | soundCount |
int | dir |
int | newDir |
int | step |
int | flag |
int | control |
int | turn |
int | accel |
int | speed |
Sprite in the simulator.
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, and only used to detect a non-removed non-active sprite (in a non-robust way). Definition at line 883 of file micropolis.h.